Ошибка Краш

maximbezvozuk

Новичок
Игрок
4 Янв 2023
1
0
Помогите у меня крашит игра при запуске мини игр,изначально блокировал антивирус и я его выкрючил но потом выходила ошибка -1 и крашил лаунчер
Вот ошибка:
Game crashed with exit code -1

---- Minecraft Crash Report ----
// To blame xDark

Commit: 4cdded96
Server: null
Time: 2023-01-04 09:07:31 MSK
Description: Initializing game

java.lang.RuntimeException: java.io.FileNotFoundException: core_font_mod:font/glyph_sizes.bin
at tb.q(SourceFile:1255)
at tb.bA(SourceFile)
at tb.onResourceManagerReload(SourceFile:90)
at rX.init(SourceFile:506)
at rX.run(SourceFile:358)
at net.minecraft.client.main.Main.a(SourceFile:185)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.io.FileNotFoundException: core_font_mod:font/glyph_sizes.bin
at Iz.a(SourceFile:91)
at tb.q(SourceFile:1252)
... 7 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
at tb.q(SourceFile:1255)
at tb.bA(SourceFile)
at tb.onResourceManagerReload(SourceFile:90)
at rX.init(SourceFile:506)

-- Initialization --

Stacktrace:
at rX.run(SourceFile:358)
at net.minecraft.client.main.Main.a(SourceFile:185)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.lang.Thread.run(Thread.java:748)

-- System Details --

Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0-lachrocks, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode),
Memory: 88406576 bytes (84 MB) / 167772160 bytes (160 MB) up to 6710886400 bytes (6400 MB)
System Memory: FREE 1526 MB (1 GB), TOTAL 8055 MB (7 GB)
Libraries: C:\Games\CristalixLauncher.exe
JVM Flags: 0 total;
Display Driver: igdumdim64
LWJGL: 2.9.4
OpenGL: Intel GL version 4.6.0 - Build 31.0.101.1717, Intel(R) UHD Graphics 610
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Render Distance: 12
Using VBOs: Yes
Using Render Regions: No
Using Vanilla Shaders: ~~ERROR~~ NullPointerException: null
Using OptiFine Shaders: No
Mipmap levels: 4
Sound System: No (Silent Mode)
Fullscreen: No
Allocation Rate: ~~ERROR~~ NullPointerException: null
AET: ~~ERROR~~ NullPointerException: null
Assets caching: Yes
Resource Packs:
Current Language: Русский (Россия)
CPU: 4x Intel64 Family 6 Model 158 Stepping 10, GenuineIntel 9e0a
помогите что с этим делать
 
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